The video game sector is the largest in the entertainment industry. In 2025, the sector crossed the $200 billion threshold. However, this sector has multiple issues, many of its own making. The catalyst for this article is PlayStation’s announcement that it will end physical release production in 2028. This has been a gut blow to […]
Tech
The Reckless AI Boom
AI, it’s impossible to escape the word if you follow the news. It’s the technology that’s revolutionising the economy, causing a stock market boom, and is set to replace workers. There have been products like ChatGPT, Sora, and Midjourney released, and most tech companies have developed some sort of AI product. However, the technology has […]
Exposing Fields Data Recovery
The business of data recovery is a Wild West, at least within the UK. They are a patchwork of sole traders and independent businesses and access to a good company is geography dependant. I have a broken hard drive that has many years of photographs and music, which has led me down a path I […]
The Upcoming Streaming Crunch
Streaming was seen to be a game changer for the entertainment industry. It was meant to usher in a new era where most content would be available online and make cinemas and physical media obsolete. This bright future has not come to pass and now we are starting to see signs of the streaming crunch. […]
The Pitfalls of Digital Media
The past decade has seen a rise in digital media. There has been a rise in streaming services and digital stores, as well as a decline in physical media sales and cinema attendance. This has led to some critics declaring that digital media is the future and that cinemas and physical media have had their […]
A Case for Physical Media
Since the rise of Netflix and streaming the future of home entertainment was going to be through the internet. For a time, from 2013 to 2018, it seemed possible due to dominates of Netflix, Amazon, and Hulu. But I personally believe the predicted death of physical media has been grossly exaggerated. The claims that physical […]





